Every miniature wargame has its own metagame, hugely influenced by the size and popularity of the game, the speed of new releases, the availability of certain models or even terrain fashions. Beneath the "global" meta discussed on forums and online discussion groups, every gaming group will have their own form, be it a local gaming club with several dozen consistent players to a bunch of mates that meet in a friend's garage once a week.
|Taking a TAG when nobody has anti-tank weaponry - ouch!|
|Using the latest releases guarantees your opponent will be unfamiliar with their capabilities|
|Popular units with good rules become elevated to almost compulsory choices - but can they make your list building predictable? When everyone plans to face them and negates their power, are they overrated?|
Recently at my local gaming club, we had a rash of players start using Haqqislam forces packed with Hafza troopers - using their Holoprojectors to cause all kinds of trouble. It was an interesting trend, and for a time, our local meta was dominated by Holoprojectors and how to get past them.
|Unexpected use of unpopular units will surprise opponents - you may find they underestimate them|
|Warhammer 40,000 is a game with a constantly discussed online metagame - I lost track of what was "good" a long time ago|
|Expecting a table good for snipers? Why stop at one?|
Another inspiration for this topic was after a recent game of Dropzone Commander. Our local gaming group is small, but has a nice mixture of different Factions. However, very few of the players take much AA - certainly less than the Internet would tell you is "good." I have been taking advantage and running a large number of aerial units, and making my Hellhog a star on the battlefield - something I am sure most Resistance players would find disconcerting! I imagine in time the meta will shift and more AA will appear, at which point it would pay to shift back to ground units, or try something new and unexpected.
|Submarine warfare in Dystopian Wars can seem incredibly powerful if you do not have the right counter|
|Aerial units like the maligned J-9 Hellhog become a lot more powerful when your foe has no AA|
Most of all, don't take it too seriously, and don't wind yourself up. Enjoy a chat with your opponents and friends after a game, maybe make some lists together before heading to a tournament, but over-thinkingit is rarely worth it!
I'd love to hear your own experiences with your own local meta, regardless of game system.
Thanks for reading,