Tuesday, 18 October 2016


From humble beginnings in the middle of July, the table for Dropzone Commander has grown exponentially into this monstrosity, a board far too dense to play on, costing far too much money and taking up far too much room!

The city features twenty five buildings of various sizes, an Orbital Defence Laser (not pictured as it will not fit on this layout!), several large stretches of flyover and a big box of scatter terrain/forests. Seven of the buildings are over six inches in height (not including the Ferris Wheel), giving a lot of leeway for the various scenarios.

The biggest influence for the city was Chernobyl, with its eerie abandoned playgrounds and overgrown buildings. I wanted the city to look overgrown without being hugely difficult to pack up and store. The base of the city is the Fat Mat gaming mat, which is made from mousepad material and not something I was willing to change. This gives the streets a cleaner look than some of the buildings, but this is covered by the scatter terrain and emerging trees.

If it looks a little "clean" for something abandoned for over one hundred and fifty years, I reasoned that it would have been maintained by the Scourge for a long time, before being evacuated as they used up the resources or were beaten back by the Resistance. Now the UCM have arrived, and found everything slowly collapsing...

I do not have a Monorail or Underground Hangar, so I guess these are potential projects for the future! I would also consider making some more ruins (especially to stand in for buildings that have been destroyed during the game) and take advantage of the taller flyover support columns that Blotz supply - a triple-layered road system over six inches in height could look really, really cool.

No project is ever complete - there will always be new avenues for expansion and new releases that spark the imagination. Nonetheless, with the approaching release of Dropfleet Commander and some upcoming tournaments I need to get back to painting actual miniatures, or maybe even painting terrain for some larger-scale games...

The vast majority of these pieces come from Blotz Terrain, though four of the larger buildings come from DarkOps terrain, and the Defence Laser and a lone Residential Terrace are from Hawk themselves. Model Railway shops supplied the trees.
The ruined city, viewed from the south-east, awaits new occupants
From the north side we see more of the lower levels as the majority of the taller buildings stand on the southern edge
The tall buildings of the Central Business District dominate the skyline, but the trees and hulks of abandoned vehicles control the streets
The blue of the central tower stands out boldly, a lone spot of primary colour in an otherwise drab and faded city
This shot shows off the Ferris Wheel and park alongside it in the southwest corner
The road system in full - not all of this has been used for the pictures above
The imposing Orbital Defence Laser, ready to ward off the encroaching Dropfleets
Obviously these shots show the city with as many buildings as I could sensibly fit onto the table, and when gaming I will be using something slightly more open. Nonetheless, I think it would be interesting to play with all of the buildings!

Thanks for reading,



  1. Is it the standard board size of a DZC game?
    It's a really nice board, I'm eager to see some pictures of battle within it!

  2. 4x4 is the standard size for a standard game, it's nice and manageable! Looking forward to getting some games and pictures soon!

  3. This is simply beautiful! I would so love to play a game on this table. One of the biggest things about DZC that makes me sad is that there isn't more widespread custom terrain building, and pimping out tables with all kinds of scatter terrain. Also, I think this density looks just right!

  4. That looks amazing! As someone who grew up in Brooklyn such a dense table looks very natural to me. Hopefully you'll be able to get a few games on it like this because it will look really impressive with two well painted armies on it.