I'm not known for being lucky, but last week lady luck was in an odd mood and decided to smile upon me. I managed to pick up a large UCM army and terrain pack for a silly amount of money (about 1/5th of full price). This is good, as I didn't have much money and I'm not entirely sure I'm going to like Dropzone Commander.
|The painted ones|
Last week Adam gave me my first taste of Dropzone, and in the meantime I'd been boffing up on rules, watching some Battle Reports on Youtube and reading the Orbital Bombardment blog to get a feel for tactics.
|Time for a nice dettol bath|
Kodiak and Wolverines (I'd learned the Scout bonus is needed for the Orbital Bombardment weapon)
3 Katanas (no transport), 3 Rapiers in a Condor with Missile Pods
2 Legionnaires in Raven As with Missiles
We played the mission with three Objectives in the middle, can't remember what it's called now and I won the first Initiative roll off. I knew the smart move was to let my opponent deploy first so that's what I did.
|Toothbrush, white spirit and elbow grease|
I split my Rapiers and Katanas, as I thought the Katanas/Eagle could deal with his Walkers whilst my Rapiers provide some overwatch for the infantry. I know UCM infantry is weak, so I hung back from diving in a building as I wanted to soften Adam's Immortals up before I went Objective-hunting.
|My original starter set / freshly stripped / basecoated Bears|
I got very very lucky with the Zeus and Odin's return fire bouncing off the Katana's armour. In true Adam-style he played aggressively, using the transports to move his Walkers up to close range. This was helpful for me to see re-deployment in action... move the transport a bit, pick stuff up, move some more, drop stuff off, stuff moves. Wow! Okay you can't shoot, but that's an impressive mechanic and suddenly I need more AA and my Rapiers are really out of position as my Katanas got swamped.
|Ammo - Earth|
I did eventually commit my infantry... but far far too late, I think Turn 4. On that turn Adam found the two Objectives and the Immortals bugged out, leaving me in charge of a building on its last legs. I used Mono-rail in Turn 5 to go for the middle building and Adam flew his Valkyries over so we could have a fight. Somehow I rolled a six for the finding the Objective, which meant to win the game I needed to wipe out his Valkyries in CQB and destroy the building the Immortals were hiding in - there was a chance!
|Ammo - Sand|
|Ammo - Cremeweiss|
|VMC - Light Grey|
From the get go I should have been looking to level buildings. Any shots against Adam's units should have targeted the Phobos (his AA). I should have worked harder to keep the Eagle alive, until the Phobos was gone, then it would have been free to roam the battlefield. If your opponent has a Commander, then you need a Commander. This last point was a little unfair as I had emailed the guys asking if I needed to take a commander or not. (Editor's note - I recommended not running a Commander and saving points, not realising that Adam would be running a CV3 Commander! Outrageous in 750pts!).
I can't say I left the game thinking "I love me some Dropzone," but by the time I got home I was thinking about what list I'd run in a 1,000pt game and perhaps how I'd play differently.
|Ammo - Brown for Yellow Wash|
|Ammo - Deep Brown Panel Line Wash|
For now Infinity will be my go-to game... I can't get enough of it, but Dropzone will be a welcome break and an excuse to hang out with George and Adam.
|A few details and I'm done - simple (Editor's note - quite what Dave is planning to do with *seven* Bears I'm not sure, but they look great all together and I'm looking forward to seeing the entire force painted in this style!)|
I guess I need to face George and see what Resistance are all about, I fully expect another spanking, but that's part and parcel of learning a new system.
Expect some UCM based posts soon.